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Cubelets Class Unit – Computational Thinking

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    Christie Veitch

    Just in time for National Computer Science Education Week, MOD BOT EDU is offering our Cubelets Computational Thinking Unit! This unit was developed in partnership with St. Vrain Valley School District STEM coordinators.

    In this unit students explore computational thinking – a way of defining problems, understanding systems, and proposing and understanding solutions. This unit is designed for students and classes as young as 6 years old, through middle-school and beyond to explore basic concepts in computational thinking such as Inputs and outputs, conditionals, and other formative topics from logic, and problem solving, that when combined, lead students to understand more about how technology works, but also how innovative solutions can lead to making new technologies.

    In each lesson, students will complete thought-based activities that help them expand their knowledge of computing and computational thinking, while connecting new concepts and vocabulary to activities and ideas in their every day life. They will also practice new concepts by building robots as solutions and answers to questions, explaining their thinking, and having opportunities to creatively problem solve and while practicing computational thinking concepts!

    We look forward to you downloading and using these lessons with your students! Download and try one, or all 5, and let us know how it goes!

    Lesson 1: Robots, Inputs and Outputs

    This lesson’s learning target is basic robotics, and understanding the relationship between inputs and outputs.

    Lesson 2: Robots Values and Code

    This lesson’s learning target is understanding code simply as a way that a device can follow instructions using the functions it has, and the inputs it receives.

    Lesson 3: Conditionals

    This lesson’s learning target is conditionals. Conditional statements are the basic structure to logic and computational thinking, cause and effect, and building facility with reading and understanding code structure as a way to check true/false for statements.

    Lesson 4: Events

    This lesson’s learning target is events – the idea that a set of actions, outputs, or a sequence of instructions can be set in motion by something occurring.

    Lesson 5: Sequences

    This lesson’s learning target is sequences and thinking about how a set of ordered steps can support more efficient solutions, automation of a process, generating simple instructions that can be applied in multiple ways, and defining functions, that when ordered can produce a desired result.

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